![]() ![]() The second other thing making this difficult is the fact that there is no real cover- everything that could be used as cover will either be shot through by his lasers or will explode in your face and douse you in fire if you hide behind it. ![]() ![]() I had no reason to expect in advance that I should have saved anything for any point in this game and so I didn't, which leads into my next point Ĭ) The boss tests a totally different skill set/knowledge base separate from the rest of the game Fair enough, except nowhere else in this game has scarcity ever really been an issue- it's very modern shooter in that sense, the game won't let you go five steps without making sure there's a recharge station or a bunch of grenades or whatever you might need handy, just in case you used up yours already. Some other posts on steam have said that they beat him with ease after saving up 20+ rockets for the fight. Now, granted, I haven't been conserving my ammunition like I might otherwise have, and so I have a mere seven rockets, alongside the rest of my arsenal, to drive up into his cornhole. I pour every single bullet, rocket, shotgun shell, ballistics shell, and grenade I have into him, and he just keeps keeling over, screaming, and getting right back up. He doesn't offer much threat or interest outside of that- he just shoots his pew pew lasers and sets off fires everywhere, two predictable behaviours that can be mostly avoided but will whittle you down with time, and they will because he keeps doing that for ♥♥♥♥♥♥♥ forever because the ♥♥♥♥♥♥♥♥♥♥♥♥ simply won't die. The other thing making this difficult is the fact that the ♥♥♥♥♥♥♥♥♥♥♥♥ just will not die. This is the worst aspect of the fight for me and would have ruined it even without anything else, but of course there's so much more.ī) The boss is boring and the challenge only comes from an obscene health pool It would definitely make the fight harder, but not in any way that is more interesting or would add to the experience instead of subtracting from it. Another immersive and atmospheric way to increase challenge could be to have the game blowing out the speakers with an air horn sound every 2-5 seconds as Deathshead tries to psychologically devastate BJ, or perhaps include a pair of peripheral nipple clamps that send a few volts through your chest every time a laser hits you. ![]() It's very cinematic and it's very epic and everything to have everything be on fire and the air completely filled with thick hazy smoke, and certainly from the standpoint of the game designer it adds a layer of challenge, but in no way is it fun or amusing to actually play. The thing making this difficult is the fact that you can't see ♥♥♥♥. Which ticks off every single bad design sin a boss can have, at least on my list.Ī) The challenge comes from something screwing with the screen or something else external to the actual boss But the whole package has been basically playable, and there have been some good set pieces and great environment designs, so it made a trashy but mildly amusing popcorn movie of a game. no, quarter-assed stealth mechanics clumsily bolted on for no reason. After having been promised for years that this old gem was a glorious and masterful retro revitalisation of the classic wolfenstein series, I got a mostly competent modern cover based shooter, with a handful of humanoid enemy types and about that many bland guns to stretch out for 15 hours, with a trashy story filled with unlikable trope-y characters and half-assed. But this entire game has already been a bit of a disappointment. Maybe I am feeling extra salty because I already have not been really strongly feeling this game up to this point, and I was only determined to finish it at least in part due to the sunken cost fallacy- I've already gotten this far, I might as well complete the ♥♥♥♥♥♥♥ thing. ![]()
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